WilliamChen︎
Game Designer
chuanwenchen1125@gmail.com

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God of War: Ragnarok_Collision Design

GAME
COLLISION DESIGN
PLAYER INTERACTION
GOD OF WAR
SANTA MONICA STUDIO
Level Focus : Collision Design, Player Interaction, Combat Interaction





Intro



As a Collision Designer, I have had the privilege of working on multiple aspects that make the game world immersive and engaging:

  1. Developed 3D collision meshes that cater to various purposes/scenarios, including combat arenas, IK animation, puzzle pieces, environmental ground interactions, general guiding, and VFX triggering.
  2. Collaborated with the environment art team and level designers to ensure that the gameplay beats and traversal sequences are seamless and in harmony with the game's artistic vision.
  3. Maintained invisible in-game metrics that enhance the players' immersion in the God of War world.

The trailer was edited from the official trailer of God of War: Ragnarok, showcasing the awe-inspiring levels that I worked on to deliver an extraordinary gameplay experience.



Collision Design Trailer



Collision Level Examples