God of War: Ragnarok_Collision Design
GAME
COLLISION DESIGN
PLAYER INTERACTION
GOD OF WAR
SANTA MONICA STUDIO
GAME
COLLISION DESIGN
PLAYER INTERACTION
GOD OF WAR
SANTA MONICA STUDIO
Level Focus : Collision Design, Player Interaction, Combat Interaction
Intro
As a Collision Designer, I have had the privilege of working on multiple aspects that make the game world immersive and engaging:
- Developed 3D collision meshes that cater to various purposes/scenarios, including combat arenas, IK animation, puzzle pieces, environmental ground interactions, general guiding, and VFX triggering.
- Collaborated with the environment art team and level designers to ensure that the gameplay beats and traversal sequences are seamless and in harmony with the game's artistic vision.
- Maintained invisible in-game metrics that enhance the players' immersion in the God of War world.
The trailer was edited from the official trailer of God of War: Ragnarok, showcasing the awe-inspiring levels that I worked on to deliver an extraordinary gameplay experience.
Collision Design Trailer
Collision Level Examples