Level Design Practice_EP2_The Chinese Garden Maze
LEVEL DESIGN
SELF-PRACTICE
CGMA
LEVEL DESIGN
SELF-PRACTICE
CGMA
Genre : Third-Person Shooter
Setting : Chinese Garden, Maze, Coin Collecting
Tools : Maya, Unity
Level Focus : Level Layout, Detail Narrative, Unlinear Maze
Setting : Chinese Garden, Maze, Coin Collecting
Tools : Maya, Unity
Level Focus : Level Layout, Detail Narrative, Unlinear Maze
The Chinese Garden Maze
The Chinese Garden Maze is one of the small project based on Emilia Schatz’s course_Level Design for Games. The level is an unlinear maze that contains with various areas, the context is inspired by the concept of Chinese garden that traditional architecture blending with the nature. Players will experience different areas and try to find out all the coins and treasures.
Game Scenes
The Chinese Garden Maze full map
The view of the temple
A glance of the gate
The stalactite cave path to the back of the gate
The secret path
Tomb behind the rock
The path to the sacrifice graveyard
The ruin of the Chinese altar
The way to the forest altar
The forest altar
The view on the bridge
Dilemma choice
A secret house on another side
The hermit house
What happened...?
Way to the temple
Combat space
The treasure box
The view of the temple
A glance of the gate
The stalactite cave path to the back of the gate
The secret path
Tomb behind the rock
The path to the sacrifice graveyard
The ruin of the Chinese altar
The way to the forest altar
The forest altar
The view on the bridge
Dilemma choice
A secret house on another side
The hermit house
What happened...?
Way to the temple
Combat space
The treasure box