WilliamChen︎
Game Designer
chuanwenchen1125@gmail.com

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Level Design Practice_EP3_The Nature Labyrinth

LEVEL DESIGN
SELF-PRACTICE
CGMA

Genre : Third-Person Shooter
Setting : Emotion Trip, Labyrinth, Coin Collecting
Tools : Maya, Unity
Level Focus : Level Layout, Detail Narrative, Linear Maze


The Nature Labyrinth


The Nature Labyrinth is one of the small project based on Emilia Schatz’s course_Level Design for Games. The level is mainly creating an emotion trip, there are three main elements in the map could be explored- Artificial buildings, The Waterfall Canyon, and The Forest, during gameplay players will experience various spatial sequence, which will provide them with different feeling during gameplay. As a linear maze, players could easily find the main path to the final goal, but if they slow down the pace, there are also some eastern eggs could be found as well.





Game Scenes




The Nature Labyrinth full map




The starting room




A glance to the secret area




Secret altar behind the wall




Vista on the top




After combat on the vista




The view on the vista




The depress path between buildings




The abandoned altar




The gate to the waterfall canyon




The waterfall canyon




The altar behind the waterfall




Way to the forest




Vista up on the forest




The secret path get down to the forest




Dead body under the forest




The entrance of the palace area




The clue behind the falling door 




A glance of the altar ruin area




The altar ruin area




The secret rock altar up on the hill




The narrow path inside the palace




A glance to the treasure box




Find the treasure!