WilliamChen︎
Game Designer
chuanwenchen1125@gmail.com

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Level Design Practice_Final_The Temple Hills

LEVEL DESIGN
SELF-PRACTICE
CGMA
UNITY

Genre : Third-Person Shooter
Setting : Emotion Trip, Labyrinth, Coin Collecting
Tools : Maya, Unity
Level Focus : Level Layout, Detail Narrative, Linear Maze


The Temple Hills


The Temple Hills represents the culmination of my level design projects, drawing upon my extensive experience in creating immersive game environments. Based on Emilia Schatz's "Level Design for Games" course, this level seamlessly blends a variety of elements from my previous projects. Beginning in a cave, players are soon immersed in a vast open world, with numerous areas to explore and progress through, including the Canyon Village, Silence Coast, Collapsed Nature, and Buddha Arena. Each area offers its own unique challenges and combat encounters, while maintaining a sense of cohesive space and flow. Ultimately, the player must collect all coins and discover the hidden treasure, creating a thrilling and engaging gameplay experience.





Game Scenes




The Temple Hills full map





AREA 1 : The Hidden Cave(Level Starts)

The starting tunnel




The open area and first vista of the level



First coin before the Bandit Village





AREA 2 : The Bandit Canyon Village




The Bandit Village Entrance


Locked Gate                                                                 Detour                                                                  Hidden Coin


Abandoned House


House Outside                                                                                                   Coin and Corpse



The Canyon Vista


Canyon Path                                                             Canyon Vista                                                         Hidden Coin



The Bandit Village Entrance


Critical Path behind the Houses                                                                                      Village Courtyard             


Village Combat Encounter


Indoor Arena                                                                                                       Courtyard Arena



AREA 3 : The Death Canal





The Death Canal Entrance


Broken Gate                                                                                                 Coins around port


The Fork




Fork to the right


Path to elective content                                                                                       Hidden coin                   


Fork to the left


Path to underground canal                                                                                     Hidden coin               


Underground Canal


Canal Start                                                             Canal Mid                                                              Canal End


Dike Path(Critical Path)





AREA 4 : The Waterfall Hills




Hidden Coins




Elective Content- The Monk Graveyard




Path to Bandit Post




Bandit Post Encounter




AREA 5 : The Buddha Plaza




Buddha Plaza Entrance


Path to the plaza                                                                                                  Glance of coin


Buddha Plaza Encounter




FINAL AREA : The Temple of Sky




The Dragon Gate




Temple Entrance




Climb up The Temple 




Find the treasure!




HIDDEN AREA : The Waterfall Vista




Path to the next level