Level Design Practice_Final_The Temple Hills
LEVEL DESIGN
SELF-PRACTICE
CGMA
UNITY
LEVEL DESIGN
SELF-PRACTICE
CGMA
UNITY
Genre : Third-Person Shooter
Setting : Emotion Trip, Labyrinth, Coin Collecting
Tools : Maya, Unity
Level Focus : Level Layout, Detail Narrative, Linear Maze
Setting : Emotion Trip, Labyrinth, Coin Collecting
Tools : Maya, Unity
Level Focus : Level Layout, Detail Narrative, Linear Maze
The Temple Hills
The Temple Hills represents the culmination of my level design projects, drawing upon my extensive experience in creating immersive game environments. Based on Emilia Schatz's "Level Design for Games" course, this level seamlessly blends a variety of elements from my previous projects. Beginning in a cave, players are soon immersed in a vast open world, with numerous areas to explore and progress through, including the Canyon Village, Silence Coast, Collapsed Nature, and Buddha Arena. Each area offers its own unique challenges and combat encounters, while maintaining a sense of cohesive space and flow. Ultimately, the player must collect all coins and discover the hidden treasure, creating a thrilling and engaging gameplay experience.
Game Scenes
The Temple Hills full map
AREA 1 : The Hidden Cave(Level Starts)
The starting tunnel
The open area and first vista of the level
First coin before the Bandit Village
AREA 2 : The Bandit Canyon Village
The Bandit Village Entrance
Locked Gate Detour Hidden Coin
Abandoned House
House Outside Coin and Corpse
The Canyon Vista
Canyon Path Canyon Vista Hidden Coin
The Bandit Village Entrance
Critical Path behind the Houses Village Courtyard
Village Combat Encounter
Indoor Arena Courtyard Arena
AREA 3 : The Death Canal
The Death Canal Entrance
Broken Gate Coins around port
The Fork
Fork to the right
Path to elective content Hidden coin
Fork to the left
Path to underground canal Hidden coin
Underground Canal
Canal Start Canal Mid Canal End
Dike Path(Critical Path)
AREA 4 : The Waterfall Hills
Hidden Coins
Elective Content- The Monk Graveyard
Path to Bandit Post
Bandit Post Encounter
AREA 5 : The Buddha Plaza
Buddha Plaza Entrance
Path to the plaza Glance of coin
Buddha Plaza Encounter
FINAL AREA : The Temple of Sky
The Dragon Gate
Temple Entrance
Climb up The Temple
Find the treasure!
HIDDEN AREA : The Waterfall Vista
Path to the next level
AREA 1 : The Hidden Cave(Level Starts)
The starting tunnel
The open area and first vista of the level
First coin before the Bandit Village
AREA 2 : The Bandit Canyon Village
The Bandit Village Entrance
Locked Gate Detour Hidden Coin
Abandoned House
House Outside Coin and Corpse
The Canyon Vista
Canyon Path Canyon Vista Hidden Coin
The Bandit Village Entrance
Critical Path behind the Houses Village Courtyard
Village Combat Encounter
Indoor Arena Courtyard Arena
AREA 3 : The Death Canal
The Death Canal Entrance
Broken Gate Coins around port
The Fork
Fork to the right
Path to elective content Hidden coin
Fork to the left
Path to underground canal Hidden coin
Underground Canal
Canal Start Canal Mid Canal End
Dike Path(Critical Path)
AREA 4 : The Waterfall Hills
Hidden Coins
Elective Content- The Monk Graveyard
Path to Bandit Post
Bandit Post Encounter
AREA 5 : The Buddha Plaza
Buddha Plaza Entrance
Path to the plaza Glance of coin
Buddha Plaza Encounter
FINAL AREA : The Temple of Sky
The Dragon Gate
Temple Entrance
Climb up The Temple
Find the treasure!
HIDDEN AREA : The Waterfall Vista
Path to the next level