SUMERU_Level Design_Map
GAME
LEVEL DESIGN
GAME WORLD
GAME
LEVEL DESIGN
GAME WORLD
Camera : Third-Person
Setting : Volcano, Forest, Lake, City
New Mechanic : Dance, Climbing, Swimming, Super Jump
Level Focus : Exploration, Action, Narrative
Setting : Volcano, Forest, Lake, City
New Mechanic : Dance, Climbing, Swimming, Super Jump
Level Focus : Exploration, Action, Narrative
Gameplay Progress
The whole SUMERU game starts from stage ”The Volcano Elder” - level “The Lava Pool”, and pass through stage “The World Tree” - levels “The Mushroom Forest”, “The Hover Trunk”, and “The Iris Lake”. Finally ends up at stage “The Town Machine” - levels “The Engine Altar” and “The Nonstop Town”.
During playing, players will experience the nature’s emotion from chaos to harmony, and they will have to solve disasters like wild fire, dying forest, poisoning gas...et cetera. At the end of game, they will riding on the hover shrine and see the transition of the game world.