About Me
I am a multidisciplinary designer and artist with a background in architecture, game design, large-scale immersive experiences, 2D/3D art, UI design, and interactive systems. My work has always been shaped by an interest in how people understand, move through, and connect with spaces.
Across games, experiential design, and personal projects like Mixoul, I focus on creating experiences that feel clear, grounded, and meaningful. I am especially drawn to the relationship between people, environments, interaction, and story, and to how design can turn that relationship into something players and audiences remember.
Shipped AAA title
God of War: Ragnarok- Collision Designer/ Level Design Support
The Last of Us Part II- Quality Assurance/ Localization Analyst
Large-Scale Mixed Reality Interactive Experience (Unannounced)